Racino ↗ · Apr 2022 – Nov 2023 · Games

Progression, onboarding and anti-exploit systems for a racing management game

I led game design and product ownership for a strategy-focused racing management game. I built the progression, upgrade and anti-exploit systems from the ground up, owned the onboarding flows, and balanced gameplay, monetization and retention.

  • Progression
  • Onboarding (FTUE)
  • Monetization
Role

Game Designer · design and product owner

Context

Racino is a US-based supplier of virtual sports and skill-based games for operators (I worked remotely). Over 1 year and 8 months I designed the mechanics and systems of its competitive Web3 racing management game across several early iterations, working with artists, programmers and animators.

  1. Problem

    A competitive game with published reward tables: players could route-optimise through the tiers and skip the intended pacing.

  2. System

    Mastery-gated tiers, upgrades and tuning as resource sinks, anti-exploit rules and a designed first-time user experience. All documented in design docs, flowcharts and implementation guides for each team.

Next caseThree original console game concepts

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