Nobox · 2026 · Learning
A physical board game for GP training
Redesigned from scratch as three acts. Players build a structure on a physical board, flag myths as they spot them, and manage scarce diagnostic tokens.
Role
Clinical Game Designer
Context
Played by general practitioners around a physical board. The first version was too passive, so I redesigned it from scratch.
- Problem
In the first version, doctors listened more than they decided.
- System
Token scarcity forces the prioritisation doctors need to practise.
- Result
Presented to the client and approved. Three events have run with it so far.